The Immersion office has been buzzing about a new feature in Samsung’s Galaxy S III handset, which uses our technology to create a more engaging experience in entertainment apps. The Auto-Haptic feature produces touch feedback from bass sound effects in games and media using the phone’s internal hardware. You can control this feature at the app level, making some apps all the more engaging.

Here are some of the best experiences I’ve had using the Auto-Haptic feature on the Galaxy S III. And if you have fun playing with haptics, be sure to check out the great feature on the Galaxy S III that lets you create your own vibration ringtones.

Angry Birds Space

Angry Birds Space at Google Play

Image courtesy Google Play

 

 

 

 

 

 

Angry Birds Space (Free, $0.99).  With Auto-Haptic, you can feel the visceral gratification of crushing pigs and smashing towers in the palm of your hand.  It’s also awesome to feel the stars slam in place after you complete a level.  I would expect that Auto-Haptic would work well with any of the Angry Birds games.

 

Cut the Rope

Cut the Rope on Google Play

 

 

 

 

Cut the Rope (Free, $0.99).  Auto-Haptic makes physics effects in this addictive puzzle game come alive.  Feel the rope getting cut, candy swinging and dropping, and the Om Nom eating his treats.  I also really like how the button clicks feel real as you go to the next level.

 

VPlayer

Image courtesy of Google PLay

 

 

 

 

 

 

VPlayer (Free 7 day trial, $1.99).  VPlayer works with Auto-Haptic to give you a surround sound feel.  Watch your favorite movie trailers and action TV shows and feel the drama onscreen – explosions, crashes, and action become realistic.  You can also experience your music on a whole new sensory level by playing it with Auto-Haptic augmentation.  Electronic music, breaks, and dubstep work especially well.  Pretty much anything with an interesting bassline!

 

DrumKit

Image courtesy of Google Play

 

 

 

 

 

 

Drum Kit.  (Free) This simple music app becomes much more interesting with Auto-Haptic turned on.  Suddenly you can feel the instruments in the drum kit – and subtle differences between them – cymbals, snare drum, and cowbell.  You can even record and play back a drum solo!

 

Raging Thunder

Image courtesy of Google Play

 

 

 

 

 

 

Raging Thunder.  ($1.99) In flying and racing games, Auto-Haptic turns your phone into a rumble pack.  Any number of driving games work with Auto-Haptic, but this one does especially well.  You feel car crashes, collisions, gearshifts, engine revs, and when you hit the barricades on the track.  The touch feedback adds another layer to the immersiveness to keep you engaged in gameplay.

 

Frontline Commando

Image courtesy of Google Play

 

 

 

 

 

 

Frontline Commando.  (Free)  In this first person shooter game, you can feel gunshots, hits, and the click of the gun when you reload.   Though I’m not exactly the target demographic for military FPS games, I can say that the touch feedback makes it more absorbing and realistic.  (And as close to a war zone as I’d ever like to get.)

 

I think the best part about the Auto-Haptic feature is experimenting with it! It’s fun to discover new things about your favorite music, videos and games as you experience them with touch effects. If you have a Galaxy SIII and want to experience Auto-Haptic on your phone, here’s instruction on how to turn auto haptic off and on.